by gamefreaks » Jul 13, 2002 @ 4:32pm
As has been discussed many times before, the reason Quake runs slowly is that current handheld devices lack a floating point processor. The resolution will make very little difference. I suppose I could try 160x120 and streching the screen, but it'll look pretty scruffy and I doubt they'll be a big FPS increase.
FelixDD: I think we must be getting closer. Is it better or worse than Doom? (the early version I sent).
I'll have a look at the quitting problem. There's a lot I want to do to HPC Quake anyway. (eg: merge with original PQ code, sound, etc)
What if everything is an illusion and nothing exists? In that case, I definitely overpaid for my carpet. -Woody Allen