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PocketQuake Benchmark Database II


PocketQuake Benchmark Database II

Postby max1milion » Nov 18, 2002 @ 5:19am

Last edited by max1milion on Nov 19, 2002 @ 6:15am, edited 3 times in total.
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Postby Matt Keys » Nov 18, 2002 @ 5:27am

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More Important Instructions

Postby max1milion » Nov 18, 2002 @ 7:51am

Ok, also important is that you don't run the demos with the console down. I say this for two reasons:

A) We need to establish as best as possible how you run the demos so that the benchmark is valid.

B) When the console is up the framerate is much closer to what it is when you're really playing PQ -- obviously a more useful number.

To do this, bring down the console and use the timedemo command as before, but while the demo is loading tap the console button once. It may not (in fact, almost definitely will not) go away immediately, but when the demo begins it will retract. Of course, you'll need to bring down the console again to see the actual fps result of the timdemo, so tap the console button (again only once) while the next demo in the loop is loading and it will come down as soon as the new demo starts. You should be able to see the result just near the top of the screen, as there won't have been enough status messages to push it up yet. (I can't find a way to scroll the console... if there is one that I don't know about please tell me.)

I'm going to add this update and Matt's post to the original post as well.

Oh, and it's Monday tomorrow (today!) so it's too late to for me to run the tests now, but I'll try to tomorrow.

Thanks all -- I await your results.

- Max Radomsky
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Postby sponge » Nov 18, 2002 @ 1:39pm

holy internets batman.
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Postby Orgun » Nov 30, 2002 @ 3:57pm

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Postby max1milion » Dec 1, 2002 @ 1:40am

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Postby MoelBrain » Dec 1, 2002 @ 9:28pm

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Postby eminefes » Dec 1, 2002 @ 10:36pm

Two cupcakes were in an oven. One turned to the other and said "Damn, it sure is hot in here" and the other one said "HOLY SHIT! A TALKING CUPCAKE!"
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Postby max1milion » Dec 1, 2002 @ 11:12pm

Like I said -- I'm hoping that PPC 2003 will actually be optimized for XScales. And I'm not just talking about better memory or mother boards (a la the Zayo), I mean really compiled for ARM v5. I have very little technical knowledge in the area, but from what I understand that should make performance jump quite a bit. I'm really hoping for 15 - 20 fps on that, and that they'll release it for older XScale devices (as pretty much all current PPC's will be). I think they actually did that with PPC 2002 when it came out, but I'm not sure. Does anyone know if there's truth to any of that?

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Postby (TSC)Bender » Dec 2, 2002 @ 12:38am

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Postby James S » Dec 2, 2002 @ 3:39am

I wouldn't expect nearly that much of a performance hike. And I seriously doubt that an ARM v5 compiled OS will be available for PocketPCs for atleast 2 more generations.
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Postby max1milion » Dec 2, 2002 @ 5:03am

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Postby sponge » Dec 2, 2002 @ 5:29am

holy internets batman.
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Postby (TSC)Bender » Dec 2, 2002 @ 5:31am

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Postby sponge » Dec 2, 2002 @ 6:01am

holy internets batman.
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