by Malmer » May 17, 2001 @ 12:33pm
oh boy oh boy oh boy...this is so sweet I can't hold it away from you guys.<br><br>I managed to make the units, buildings and other sprites use an alpha channel. So? what does that mean? Well, it means no jaggies on the edges, because the pixels are semi-transparent (ie. buildings become more of a part of the landscape), building shadows are smooth and are colored by the landscape the fall on. But more importantly: It will mean some pretty cool explosions where you see things through the "fire" and stuff.<br><br>Still don't get what I'm saying...well it looks sortof like realtime anti-aliasing. <br><br>Think glowing engines, think smoke...the possibilities are quite big...the only thing that restricts us is imagination, timeframes and framerate.<br><br>// Fredrik<br><br>PS. For all you MOD-people out there. Most 3D software allows rendering of the alpha channel. So building your own units with alpha shouldn't be an issue. DS.<br>Last modification: Fredrik Malmer - 05/17/01 at 09:33:49
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