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Debugging with the emulater in eVC++


Debugging with the emulater in eVC++

Postby DAMO » Apr 12, 2001 @ 12:37am

How do I set up the enviornment to debug on the x86 emulator instead of trying to connect to my device. Or does this not work because of the different hardware/processor types.
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Re: Debugging with the emulater in eVC++

Postby Jaybot » Apr 12, 2001 @ 3:40am

If you're running windows 2000, you can set it up so that instead of trying to connect to the device, it will connect to the PPC emulator.  You have to browse through a couple of help files, but you should be able to find it.
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Re: Debugging with the emulater in eVC++

Postby Dan East » Apr 12, 2001 @ 6:31am

As Jaybot said, you need Windows NT 4.0 or Windows 2000 to run the emulator. If so, then select Win32 (WCE x86em) Debug for the Configuration. Build the project (F7), and it will launch the emulator and copy the file over (assuming it built without errors). Hit F5 to begin debugging.<br><br>Again, if you don't have NT, then you're out of luck.<br><br>Dan East
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Re: Debugging with the emulater in eVC++

Postby Moose or Chuck » Apr 12, 2001 @ 8:29am

I just got Win2k Professional at a quarter of the price because I'm an OEM. I built my own computer :D
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Re: Debugging with the emulater in eVC++

Postby Jaybot » Apr 12, 2001 @ 8:40am

I didn't know you could do that (buy an OEM of Windows) if you built your own computer... I paid full price for both win2k and winme.... damn.
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