sponge wrote:How easy is it to re-add the multiplayer over serial the original Quake had?
I haven't looked at what API Quake uses for serial access, if that is supported on Pocket PC, or if it can be used for Bluetooth connectivity.
sponge wrote:Dan: Was there a dedicated WinQuake server? Would porting that be possible/easier than getting the built in listen server to go?
WinQuake supports dedicated server, but it just runs as a console app. I didn't port that mode over because it didn't seem particularly useful.
I see no reason why Pocket Quake couldn't host a game. Now you may not be able to automatically find Pocket Quake games, but you should be able to specify the server address (IP address of the Pocket PC) manually and connect to them.
Dan East