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Multiplayer with 2 hp 1940


Multiplayer with 2 hp 1940

Postby Simone » Jan 4, 2004 @ 4:27am

I have 2 hp 1940 and i can't play Pocketquake in multiplayer with Bluetooth...
i have try everything...
If possible somebody can help me and explain what i have to do?
Sorry for my english..I'm Italian..
Thanks.
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Postby Dan East » Jan 4, 2004 @ 5:25am

PocketQuake uses TCP/IP (UDP/IP specifically) connectivity. Bluetooth is just a serial connection. You would have to somehow use TCP/IP on top of Bluetooth for it to work.

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Postby sponge » Jan 4, 2004 @ 6:56am

How easy is it to re-add the multiplayer over serial the original Quake had?
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...I have try to use tcp/ip

Postby Simone » Jan 5, 2004 @ 1:09am

Thank you so much...but i have try everithing... probably i make some mistakes...if somebody can say me all i have to do by step to step...
Thank you again.

Simone.
Italy.Florence.
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Postby Caesar » Jan 5, 2004 @ 1:26am

It seems multiplay via bluetooth isn't supported in pocketquake as of now.
Organic Superlube? Oh, it's great stuff, great stuff. You really have to keep an eye on it, though--it'll try and slide away from you the first chance it gets.
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Postby iddqdman12345 » Jan 31, 2004 @ 6:30pm

Woohoo, its finally working over here through Wlan into the compac flash :)


http://sjaro.speed.planet.nl/temp/ultra%20mokend.jpg

Too bad that i dont have a 2nd pda
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Postby Caesar » Jan 31, 2004 @ 7:43pm

Looks like fun.
Organic Superlube? Oh, it's great stuff, great stuff. You really have to keep an eye on it, though--it'll try and slide away from you the first chance it gets.
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Postby sponge » Jan 31, 2004 @ 7:59pm

You can't host games on the PDA at all.

Dan: Was there a dedicated WinQuake server? Would porting that be possible/easier than getting the built in listen server to go?
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Postby Guest » Jan 31, 2004 @ 8:10pm

sponge wrote:You can't host games on the PDA at all.


Dammit youre right, i tried to find the pda, but the server didnt show up :(

Can somebody explain why this isnt possible ?
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Postby sponge » Jan 31, 2004 @ 8:16pm

It's something specific to the TCP/IP stack in WinCE if I remember right. Searching the forums will give you a better answer - it has been mentioned before.
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Postby Dan East » Jan 31, 2004 @ 9:36pm

sponge wrote:How easy is it to re-add the multiplayer over serial the original Quake had?


I haven't looked at what API Quake uses for serial access, if that is supported on Pocket PC, or if it can be used for Bluetooth connectivity.

sponge wrote:Dan: Was there a dedicated WinQuake server? Would porting that be possible/easier than getting the built in listen server to go?


WinQuake supports dedicated server, but it just runs as a console app. I didn't port that mode over because it didn't seem particularly useful.

I see no reason why Pocket Quake couldn't host a game. Now you may not be able to automatically find Pocket Quake games, but you should be able to specify the server address (IP address of the Pocket PC) manually and connect to them.

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Postby sponge » Jan 31, 2004 @ 9:45pm

It's possible to use serial for games, RocketElite did.

As for connecting to servers manually, I'm going to try that right now, on infrastructure mode. (PPC host, PC join)
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Postby sponge » Jan 31, 2004 @ 10:02pm

No luck. Starting the server on the PDA returns INADDR_ANY as the IP address, which means that Quake is unable to find an IP address. Starting a game, and trying to connect to it from the PC fails. Specifying -ip 192.168.0.5, which forces WinQuake to bind itself to that IP address will show the correct IP in the TCP/IP menu, however connecting to it from the PC still is unsuccessful.
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Postby Dan East » Feb 1, 2004 @ 12:44am

I have no way to debug this here at this time. I don't have enough storage free on my iPaq to put the game directly on the device, so I have to use a storage card. However I have to use a CF Ethernet or WiFi card for the connectivity, so I can't do both at once.

I should be getting a new PPC in the next week or two, so I'll take a look at it then. This sounds more like a generic networking problem than some issue with the Quake source.

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Postby sponge » Feb 1, 2004 @ 1:11am

If there's anyway I can do to help out online, let me know.

Exactly the reason I bought the Memplug dual CF sleeve though, coming from a 3600 myself :P
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