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GapiDraw 3.x wish-list


Postby egarayblas » Feb 28, 2004 @ 2:01am

-- home of the think & tap games!
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Postby ppcStudios » Feb 28, 2004 @ 2:43am

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Postby brendan » Mar 9, 2004 @ 5:26am

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Postby mlepage » Mar 13, 2004 @ 6:12pm

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Great games for your Palm and Pocket PC!
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Postby Johan » Mar 30, 2004 @ 2:25pm

Just so you know.. Once the Palm version is stable we will begin adding some new cool features to GapiDraw and we'll pick many from this list. So please feel free to continue adding to it...
Johan Sanneblad, M.Sc, Ph.D
GapiDraw Systems Architect
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Postby macalpinej » Mar 31, 2004 @ 3:33pm

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Postby shanytc » May 4, 2004 @ 9:11pm

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Feature Requests

Postby Xenopi » May 11, 2004 @ 6:56pm

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Postby kelesis » Aug 3, 2004 @ 4:01am

<i>Then a wandering lad with wild green hair and a taste for adventure came into the village.</i>
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Postby Johan » Aug 5, 2004 @ 8:25am

Johan Sanneblad, M.Sc, Ph.D
GapiDraw Systems Architect
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Postby fzammetti » Aug 5, 2004 @ 2:20pm

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby mlepage » Aug 15, 2004 @ 2:27am

I'm not sure if you can do this now or not...

It would be nice to do a blit of a masked surface, but instead of leaving the mask part transparent, blit a pattern. This will be more efficient than first blitting the pattern, then blitting the masked surface over top of it.

Actually, support for patterns would be cool itself.
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Postby fzammetti » Aug 15, 2004 @ 2:51am

I may have suggested this before, but a rudimentary sprite class might be nice. I know the standard argument against the idea is that each game is so different that a general-purpose class is not feasible. My feeling though is that something that covers as many bases as possible will probably suffice for many cases, and if it's not going to be a massive development effort on Develant's part (and I don't see how it would be since a relatively simple sprite class is, well, relatively simple!), it might save developers time, which is a large part of the point of GD or such libraries in the first place!
...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby mlepage » Aug 15, 2004 @ 3:50am

www.scalenesoftware.com
Great games for your Palm and Pocket PC!
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Postby fzammetti » Aug 15, 2004 @ 1:06pm

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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The Cross-platform Graphics SDK for Palms, Pocket PCs, Symbian Devices, and Stationary PCs.

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