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PocketHAL + GapiDraw == TRUE


PocketHAL + GapiDraw == TRUE

Postby Johan » Aug 9, 2004 @ 6:02pm

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Postby ppcStudios » Aug 9, 2004 @ 6:05pm

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Postby Johan » Aug 9, 2004 @ 6:17pm

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Re: PocketHAL + GapiDraw == TRUE

Postby Mr X » Aug 9, 2004 @ 10:02pm

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Postby egarayblas » Aug 10, 2004 @ 1:25am

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Postby Johan » Aug 10, 2004 @ 3:35am

Sean: If you buy 3.0 for your game you will get all bugfixes to that version, but not any new releases (such as 3.5 or 4.0). This is similar to most other commercial software.

As for Erick's questions:
(1) Now that you've mentioned the advantages, are there any underlying disadvantages as well? Wink

Well, PocketHAL does not at the moment support 640x480 on the newer WinMobile 2003 SE devices if I remember correctly. Neither does GapiDraw however at the moment (it will in 3.5).

(2) Also, from what I understand, pockethal is a substitute for gx.dll right? How much work does it entail to convert a GD-gx based game to a GD-pockethal based game now?

Nothing. You simply link with a different LIB (GapiDraw 3.5 will be shipped as statically linked LIB files).

(3) Will we still be able to use GapiApplication on top of PocketHal?

Yes, in fact you will never notice that GapiDraw is using PocketHAL as a backend (except for the startup banner which can be disabled by purchasing PocketHAL from Thierry).

(4) Will you release any benchmark comparisons between a GD-gx and GD-pockethal based game?

Probably.. :)
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Postby fzammetti » Aug 10, 2004 @ 4:25am

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby Kzinti » Aug 10, 2004 @ 6:43am

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Postby Johan » Aug 10, 2004 @ 9:41am

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Postby Mr X » Aug 10, 2004 @ 2:07pm

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Postby Johan » Aug 10, 2004 @ 2:24pm

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Postby Kzinti » Aug 10, 2004 @ 7:34pm

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Postby Guest » Sep 20, 2004 @ 7:16pm

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Postby Mr X » Sep 20, 2004 @ 10:36pm

Sean Cross
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Postby Johan » Sep 26, 2004 @ 8:43pm

Sean,

Can you send me an email on this one and we'll see what we can work out. Perhaps the best solution would be to also deliver a DLL file with the GapiDraw distribution, unfortunately then without PocketHAL support? We'll release 3.50 shortly and I can include a DLL version with it as well.

//Johan on a satellite link
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The Cross-platform Graphics SDK for Palms, Pocket PCs, Symbian Devices, and Stationary PCs.

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