Hi,<br><br>OK, I'll put you guys out of your misery.
<br>Here's the trick: Basically, you're watching a flipbook with eight pages. Each page is initially empty, but I use the first 8 frames to draw one sprite on each of them, each time on a slightly different position. Flipping these 8 pages makes the 'sprite' move, without the need to actually draw the thing. When I run out of my 8 pages, I return to page one. This page contains already one sprite, at it's initial position. Now I draw a second sprite. During frame 10 - 16 I add a sprite to page 2 - 8, so that each page contains two srpites, and flipping these pages makes it look like I'm now moving two sprites.<br><br>I hope you get the idea by now. In sprites unlimited, sprites are drawn along a fixed trajectory (wave spiral (circle with slowly decreasing radius, radius is multiplied by a sine to get the waves)) and a second plain spiral path. That's all.<br><br>So, sorry Carp, you can't use this in Argentum. It's just a trick.<br><br>Anyway. I'll try to explain it better in tutorial six.
<br><br>Have a nice weekend,<br><br>- Jacco.<br>