I also bought the ASprite control before it was freeware 24.99 I think. I was sad when spritehand released it as freeware because I bought it to give my small software company an edge. Oh well.
It's funny that you mention the limitations of Asprite like Fullscreen. I was actually the one who helped George Henne finally incorporate specific changes in 5.0 to allow the average NS Basic user an easier time using ASprite.
I have read the frustrations of many ASprite/NSBasic users, and have felt bad that I don't have more time to share my knowledge with the other users. I tried to help George fix his fullscreen problem, but somehow it fell through the cracks. I wrote a fullscreen Rogue clone in nsbasic/aspritece that did many things most are unaware ASPrite could do. It was really fun at first, then after a few months of development, I began to get frustrated with all the code I had to write just to do something that an OOP language could do in a few lines. I nixed the game and never released it. I since learned C#, which has great promise, and was porting the game when I found PPL which also has great promise.I hope to someday port my games to a new language.
