This site is no longer active and is available for archival purposes only. Registration and login is disabled.

ScummVM 0.7.1 has been released


ScummVM 0.7.1 has been released

Postby Arisme » Mar 29, 2005 @ 12:56am

Last edited by Arisme on Nov 2, 2005 @ 8:38am, edited 1 time in total.
Arisme
pm Insider
 
Posts: 1453
Joined: Jan 27, 2002 @ 1:07am
Location: France


Postby sirdaved » Mar 30, 2005 @ 2:27am

Hi Arisme:
The key-mapping problem with the HP4700/4705 (and maybe other VGA-capable units) has changed in v0.7.1. In 0.7.0 a constant 'dummy' code '0020' appeared to be assigned for all buttons thus allowing you into the game. In 0.7.1 there is no response to any key press so that what happens in a game like Sam 'N Max where a Rt-Click must be assigned is that you get trapped in a loop- no key is assigned, you can't proceed to the game & you can't exit so you have to do a soft-reset.
Last edited by sirdaved on Apr 22, 2005 @ 1:09am, edited 1 time in total.
User avatar
sirdaved
pm Member
 
Posts: 116
Joined: Mar 16, 2002 @ 1:36am


Postby Arisme » Mar 30, 2005 @ 12:32pm

:cry:

in all modes, or just in VGA ?
Arisme
pm Insider
 
Posts: 1453
Joined: Jan 27, 2002 @ 1:07am
Location: France


Postby sirdaved » Mar 30, 2005 @ 11:13pm

Although I haven't had the HP4705 for very long, as far as I know, there's only one mode available. The HP4705 doesn't really allow a true VGA mode- it simply doubles the number of pixels in the same space so that the picture/color benefits. The Pocket Scumm games that can run (eg. Monkey Island 1) look great on it & run w/o problem.
Last edited by sirdaved on Apr 22, 2005 @ 1:10am, edited 1 time in total.
User avatar
sirdaved
pm Member
 
Posts: 116
Joined: Mar 16, 2002 @ 1:36am


Postby Arisme » Mar 31, 2005 @ 6:59am

mmh OK ... I'll try to do more tests (I only had time to test with the debug build, but the release build shouldn't break something as critical as keyboard support ...)
Arisme
pm Insider
 
Posts: 1453
Joined: Jan 27, 2002 @ 1:07am
Location: France


Free look

Postby Vlad » Mar 31, 2005 @ 10:14am

I have Axim X50 basic and after I map freelook to a hardware button it just doesn't work. Did anyone have a similar problem? Other functions do work, like right click, hide and keyboard.
(game I tryed: Secret Of The Monkey Island 1&2, Indiana Jones and the last crusade and the fate of atlantis)
Vlad
pm Member
 
Posts: 12
Joined: Dec 23, 2004 @ 3:59pm


Postby Baker » Apr 18, 2005 @ 11:23am

Baker
pm Member
 
Posts: 3
Joined: Feb 18, 2005 @ 11:00am


Same problem with a hx2410

Postby blaster_boy » Apr 18, 2005 @ 1:13pm

blaster_boy
pm Member
 
Posts: 5
Joined: Apr 18, 2005 @ 1:09pm


Postby blaster_boy » Apr 19, 2005 @ 11:07am

blaster_boy
pm Member
 
Posts: 5
Joined: Apr 18, 2005 @ 1:09pm


ThinkOutside Mouse problems

Postby bbrockie » Jun 1, 2005 @ 3:04pm

ThinkOutside Mouse problems
I'm having problems with my iPAQ hx4700 and my mouse. When I rotate the screen into landscape mode (clicking the monkey), the mousecursor doesn't follow the screen. It needs to be rotated 90 degrees aswell :cry:
bbrockie
pm Member
 
Posts: 1
Joined: Jun 1, 2005 @ 2:58pm


Postby astuermer » Aug 26, 2005 @ 12:22pm

Subject: MIPS, 0.7.1

INI File generated at first launch of ScummVM is corrupted, when I try to launch ScummVM later again.


Subject: MIPS, 0.6.1b

All savegames are "invalid savegames" when trying to load afterwards.
astuermer
pm Member
 
Posts: 4
Joined: Feb 8, 2005 @ 12:01am


Re: Same problem with a hx2410

Postby fishboy » Sep 13, 2005 @ 9:35pm

fishboy
pm Member
 
Posts: 2
Joined: Sep 13, 2005 @ 9:29pm


Bug: DOTT and ScummVM v0.7.1

Postby Ikrananka » Oct 17, 2005 @ 3:00am

Hi, I am experiencing a bug that a number of other users have experienced in previous versions of ScummVM - See links at end.

Played Tentacle almost all the way through. One BIG problem though -- when I go to use the 2-CENT PONY EXPRESS STAMP with the SIGNED CONTRACT, I get an "Unrecoverable exception" error. I have attached a copy of the savegame and crash dump.

I'm using an iPAQ HX-4700 running Windows Mobile 2003 SE. PocketSCUMM is on the internal iPAQ File Store which has over 70MB free.

Hope this bug can be fixed or a workaround provided as I'm throroughly enjoying playing this game again.







Really appreciate any help.
Attachments
tentacle.zip
Saved Game
(18.75 KiB) Downloaded 2032 times
scummvmCrash_17_10_2005_01_50_25.txt
Crash Dump
(807 Bytes) Downloaded 1693 times
Ikrananka
pm Member
 
Posts: 2
Joined: Oct 17, 2005 @ 2:37am
Location: Calgary, Canada


Postby Arisme » Oct 18, 2005 @ 12:07am

Arisme
pm Insider
 
Posts: 1453
Joined: Jan 27, 2002 @ 1:07am
Location: France


Postby Ikrananka » Oct 18, 2005 @ 12:19am

Thanks for the feedback. Unfortunately the workaround does not work in my case. If I select the stamp by clicking on it and then click on the contract (or vice versa) it still crashes.

I then looked at the bug tracking on this subject and noticed one that referred to the location of the saved directory files not being on a drive that was constantly rewritable. I therefore moved my entire Scumm set of files from the iPaq File Store (internal memeory) to my SD card and tried playing the game again. This time it worked - whoopppeeee!!!!

Ikrananka
pm Member
 
Posts: 2
Joined: Oct 17, 2005 @ 2:37am
Location: Calgary, Canada


Next

Return to Pocket Scumm


Sort


Forum Description

Discuss this port of ScummVM for the Pocket PC.

Moderators:

sponge, Arisme, andys

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

cron