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global "blending" optimization


global "blending" optimization

Postby jaguard » Jan 18, 2006 @ 12:22pm

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Postby dyn » Jan 18, 2006 @ 3:46pm

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Postby MikeL » Jan 19, 2006 @ 3:48am

Maybe fillrect is the culprit? I recall using this function and it was slow if I did many of them.
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Postby fast_rx » Jan 20, 2006 @ 2:42am

Do it manually, using the RGB to xGxRxB 'trick'.

Then just shifts and adds can be used, especially since 160=128+32...

I can help more later if you need it.
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Postby jaguard » Jan 20, 2006 @ 6:42pm

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Postby jaguard » Jan 22, 2006 @ 3:53pm

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