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How to create a 3D pocket pc game


How to create a 3D pocket pc game

Postby Acern30 » May 21, 2006 @ 1:14pm

Hello, How do i go about creating a 3D look a like game, for example the game "geopod" which resembles "Wipeout fusion". I want to create a level with a first person view look, and when you press the hardware buttons you move forward, the camera view. I also want to have a 3D model implemented. So a sky box look a like with a moving camera as a first person shooter and a 3d model?

I have checked out the MSDN area on Microsoft.com "GAPI" I have installed Emedded visual 4.0 and the Windows Mobile 2003 SDK.

I'm unsure as to where to start...

For anyone who doesn't know what geopod is, those race ships are 3D, no?

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Postby Conan » May 23, 2006 @ 3:17pm

If you are starting from 'square one' you need lots of help & resources. I suggest that you look at some beginner level OpenGL samples on www.gamedev.net just to understand the concepts and then look at the OpenGL ES stuff which is basically OGL for mobile devices.

Searching on Pocketmatrix forums will give you quite a few related posts.

The game you mentioned is using a 3D engine written by the authors I think.

There's also the PocketGL package but this is no longer supported.
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Postby Kak » May 26, 2006 @ 9:22pm

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Postby gamefreaks » May 26, 2006 @ 10:36pm

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Postby Kak » May 27, 2006 @ 9:19am

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Postby jaguard » May 27, 2006 @ 9:26am

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Postby Kak » May 27, 2006 @ 10:23am

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Postby Kak » Mar 13, 2007 @ 7:42pm

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