Howdy all.
I have a program that I've written using c# with windows forms. However, for one of my screens I've found that I require better 2d performance.
I'm now rewriting my program in c++ (I'm fairly new to it) and am trying to determine the best way to implement my screens. One of my screens is just full text entry, another is a list item view (like the right pane in windows explorer), one is completely custom drawn (it's the one that needs the 2d performance!).
I've been looking at gapidraw and browsed some of the other game engines. None seem to provide any "forms" controls. I'd rather not reinvent the wheel by creating custom controls, but will if I have to.
I don't require super advanced 2d functions. Can someone recommend some direction on a good way to meet these requirements?