Hi Rene,
Unfortunately I must again direct you to the features page.
http://www.develant.com/gapidraw-features.php
Check the section "Operating on Multiple Pixels Simultaneously"
All images in GapiDraw are stored as 16-bit WORDs (called "surfaces), which makes it possible to operate on two pixels simultaneously in many operations! GapiDraw operates on multiple pixels simultaneously in all variations of BltFast, AlphaBltFast, FillRect, and all functions that are internally depending on these functions (such as DrawText). Depending on the pixels to be copied, GapiDraw will either: (1) read and write 32-bit data, (2) read 32-bit data and write 16-bit data, or (3) read 16-bit data and write 16-bit data. What does this mean for game development? Simple - the best blitting performance available, providing arcade-action visual performance to any handheld device!
So to answer your question: All operations in GapiDraw try to operate on 32 pixels at once, for both pixel copy, transparancy effects and more.