Hi all
I'm in the end of my project and i decide to make small changes at some graphics of my project.
So i try the E3DSurface, but i have some questions.
1) What is the best way to calculate exactly the pixel of a 3d graphic (width, height) after render it with a specific way (I mean after rotate, scale)
2) When i try to make more complex and low polygon 3d graphic i saw that edge library don't draw it right when the object rotate. Big surfaces confused with other. For example i attach a low polygon 3d graphic. I try to rotate it with the sample project "View3D".
3) Is there any way to change colors of surfaces with no code; When i try to color a surface from a 3d model create application, the E3DSurface don't render the object of the 3d model. It render only objects with white color.
4) What graphic cost less memory? E2DSurface Image (for example 100Kb) or E3DSurface with vertex and surfaces (for example 50Kb)? I mean the E3DSurface store in memory only the information of vertex and surfaces or it creates in memory and other things like virtual E2Dsurface? I'm asking that for low memory machines, like phones.
5) Do you know any free 3ds viewer that it can display the id of surfaces? Because if i had to change color with code, then i must know the id of the surfaces.
Thanks for your help!
Have a good Christmas!!!