by wayne » Jul 10, 2007 @ 8:23am
But this does not work if the tool, say an authorware product for Linux, or game engine, produces the code non portable, even if I get an source, I would have to go through and change. In essence, something that acted as an virtual engine of the PPC on Linux, that could be shipped with an game, would allow customisation for max performance on PPC and quick port to future Linux Palm, Linux PSP, Linux desktop. The other way about, desktop Linux authorware tools could be used to produce code (preferably source that can be arm compiled) to an Linux virtual environment on PPC. It would not be an full OS, but something that works within the present OS. Pity there is no game authorware with native compilers, for Java, but believe it or not, I did find at least one FPS engine I am yet to check out (I think jmonkey).
I know that you might say that this is going to sacrifice performance, but changing the graphics set for the performance is possibly the solution. Found some neat stuff for the other authorware thread that illustrates my point there, the cube author did an Quake engine game on the older basic Nokia smart phones, and some other games before that, they look pretty good, as their graphics are built to suite the hardware, and the game. Will try to post sometime. In essence, that is what Yeti3D, and cube, was doing, to some extent, an little sacrifice for great performance, and then did the graphic content to suit.
Thanks Dan.