Register
Site Login
Site Search
Forums
Advertisement
Welcome to PocketMatrix. PocketMatrix is dedicated to providing the best online community for mobile device developers and enthusiests. What's new?

How does pocketfrog compare?


How does pocketfrog compare?

Postby namGman » Aug 23, 2007 @ 1:03am

How does pocketfrog compare to edgelib "lite" (concerning 2d graphics and input)? (budget constraints eliminate other options)

I'd suspect they are both good performance wise although the edge lite seems to be capped. I would like to be able to change the opacity of a surface to see what's behind it and the rest of my needs are pretty low I think. I think I understand that with edge I could make use of standard menus and keyboard if need be and I don't think that's the case with pocketfrog (correct?)

Unfortunately my experience so far with pocketfrog has been next to nil as I could only run the pocket hal examples in vs 2005. I did read that one needed to rebuild the libs but I guess I would need the source for that??? (I'm still feeling my way around the c++ world).

Any thoughts are appreciated. Thanks.
grae
namGman
pm Member
 
Posts: 18
Joined: Aug 22, 2007 @ 6:13pm


Postby Kzinti » Aug 23, 2007 @ 1:52am

PocketFrog is rather limited in functionality at this point. It doesn't support opacity in surfaces. I know someone made a mod to support it, but it isn't part of the distribution.

I do have plans on fixing the situation, but it is too early to talk about them.
Kzinti
pm Member
 
Posts: 3238
Joined: Jan 13, 2002 @ 5:23am


Return to PocketFrog & PocketHAL


Sort


Forum Description

SDKs for fast and robust device-independent access to Pocket PC display hardware.

Moderators:

sponge, Kzinti

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

cron