I think it's a matter of personal taste, all of them are pretty good.
Personally I prefer PocketHAL because you get a pointer to a framebuffer, and the rest is up to you.
I worked a long time ago with GapiDraw and it was very good, and I tested EDGE some months ago and it also was very good, but I still prefer doing everything by myself, it has a bigger 'nostalgic' factor :)
MrTang wrote:Hey guys,
I'm new to the PocketPC game development and I know you've probably been asked this a million times but I couldn't see any threads with the answer.
I'm about to embark on a new app but am a little confused over which library to use. I initially found GAPI which then led me to CEDraw and then I found PocketHAL and PocketFrog which led me to this forum. Here I find EDGELIB... I also understand that Microsoft put Direct3D in CE5 (Windows Mobile) but can't find any information on it.
As a result, I'm hoping someone can point me in the direction of a good library, for a developer who is new to the PocketPC game world. I'm really after the primitives and structure. 3D would be nice but not essential. The target is a CE 5.0 device with and ARM920T core and a VGA touch screen. Essentially an ARM based windows mobile 5 device.