Hello,
I am developing game for iPhone with use of your library and have issue with setting up Perspective2D. In case if i am using internal renderer, with Perspective2D comand the coordinates sets in -4096 ... 4096 in fixed point space on both axes, this case is ok. But in case if i am setting EGL_USEGL and use Perspective2D the coordinatse sets in 0 ... display->GetWidth(), 0 ... display->GetHeight() this is no acceptable for me because in this case moving of objects can't be done with subpixel accuracy and there is no possability to render moving of objects smooth but only with increment equal to 1 pixel :-/ is there any way to get same behavior(same coordinat sets) for Perspective2D in OpenGL ES as in internal renderer?
With best regards,
Nikita Leonov
