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"_AudioServicesPlaySystemSound" ref from:MacVibrat


"_AudioServicesPlaySystemSound" ref from:MacVibrat

Postby akabeer1983 » Jan 27, 2009 @ 9:23am

Hi,
I am new to iPhone game de using EDGElib. I downloaded EDGElib, followed the tutorial "Getting started with EDGElib" and created new project as stated. But when i selec "Build and Go" in Xcode, it displays an error:

"_AudioServicesPlaySystemSound", referenced from: MacVibrate() in libedge.a(appleframe.o)

So, i downloaded the sample project provided in EDGElib website, but even with that project, i am getting the above-stated error.
I tried so many changes, but could not succeed. Kindly help me.
akabeer1983
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Posts: 11
Joined: Jan 27, 2009 @ 8:24am


solved the issue

Postby akabeer1983 » Jan 27, 2009 @ 10:31am

Hi ,
i have solve the issue myself. Double click the target file and add "AudioToolbox.Framework" to the list of linked libraries.

I am posting this for any other who may encounter the same error.
Thanks.
akabeer1983
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Posts: 11
Joined: Jan 27, 2009 @ 8:24am


Postby edge » Jan 28, 2009 @ 9:14am

Hi,

Thanks for the information, we've updated the iPhone getting started tutorial.
EDGELIB: Cross-platform mobile development at your fingertips
http://www.edgelib.com
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edge
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Location: The Netherlands


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