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PocketMatrix • View topic - Call Graph Profiler for Windows Mobile C/C++ code...
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Call Graph Profiler for Windows Mobile C/C++ code...


Call Graph Profiler for Windows Mobile C/C++ code...

Postby gamefreaks » Jan 25, 2010 @ 2:25pm

Hi,

Wonder how many of the old crowd are still here?

Anyways, over the last few months I have been working on a profiler for Windows x86, x64 and Windows Mobile.

If you are wondering what a profiler is, it is a tool used by developers to find performance bottlenecks in their code.

This tool is for unmanaged C/C++ projects compiled under Visual Studio 2005 and 2008. It is thread-safe and can be used on .exe's, .dll's.

I have released the first beta on my site, and welcome comments, suggestions and bug reports etc.

Oh...and for those of you who are interested, I have also released a version of Doom Legacy for Windows Mobile devices...


http://www.codeprophet.co.uk

Regards,

-Zak
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Postby Qutar Jet teh II » Feb 4, 2010 @ 8:54pm

Not like the old days...

I wish my old Ipaq still worked. Never really got into mobile gaming since. :(
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Postby gamefreaks » Feb 8, 2010 @ 4:55pm

Yes, its a shame HTC have taken over the Windows Mobile market.

Their devices are less than useless for gaming.

HP and Compaq made some good devices back then!
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Postby gamefreaks » Feb 14, 2010 @ 2:10pm

CodeProphet Beta 2 Released:

Fixes in this release:

* Intel x86 around 25% faster. x64 and Windows Mobile around 10% faster.
* XScale PMU Support.
* More stable timer handling.
* Can now profile many modules in a single process under Windows Mobile.
* Minor fixes to CodeProphet View application.

Go to the Downloads section to download the new version.
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