randall wrote:Movies get away with 30 FPS, because of motion blurring (tweens) to smoothen the action between frames. Thats not the case with Unreal Tournament, so you can see a slight distinction. But that wasn't my point anyway.
Would you rather keep your 60FPS in UT, or have the options, rich textures, shadows and models available in Unreal2 at 30FPS? (Unreal2 actually runs faster than this on upper end systems).
I always opt for the "extras", as long as the system can handle it. To hell with anything above 30 FPS, that isn't pushing the engine, nor the technology.
Movies play at a constant frame rate, in games (especially cpu intensive) the frame rate is not constant. This means that you might get an average of 40 fps in Doom III but it might still drop below 15 fps during heavy-slaughter-fests
I never really got into too many action games on my iPaq (3660) because of the button issue... credit to the developers because they have tried to solve it by using the stylus, but in most games it doesn't seem to be the right way to be playing... hopefully interstellar flames will an exception!