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Setup issues


Setup issues

Postby Dave Johnston » Jun 6, 2002 @ 2:05pm

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Blit sample on it's own

Postby Conan » Jun 6, 2002 @ 3:05pm

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Postby Kzinti » Jun 6, 2002 @ 4:24pm

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Postby Kzinti » Jun 6, 2002 @ 4:27pm

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Postby Dave Johnston » Jun 6, 2002 @ 5:04pm

I'm targetting PPC2002/ARM, and have the includes set up as such.

All I did was:
- extract pocketfrog
- extract STLport
- add to eVC(3.0)'s include directories for PPC2002/ARM the STLport include directory as per the instructions
- load Blit workspace

Surely that's all that needs be done?!

I searched in this forum before but couldn't find anything similar to this error, or indeed anything that looked related.

On the bright side, the setup has so far gone a lot smoother than EasyCE2.0 (which took me a week or two to get working!)
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I managed to recreate the problem

Postby Conan » Jun 6, 2002 @ 5:44pm

I switched my project over to PocketPC 2002 & reproduced the same errors during a build

Note that you can compile & build for PocketPC 2002 using PocketPC as that's what I'm doing.
Last edited by Conan on Jun 6, 2002 @ 7:52pm, edited 1 time in total.
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Postby Kzinti » Jun 6, 2002 @ 6:36pm

Try using "PocketPC/ARM" as the target and see how it goes...

I will check PocketPC 2002 tonight...

Please note that there is no "Blit" workspace...

.dsp --> Project file
.dsw --> Workspace file
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Postby Dave Johnston » Jun 7, 2002 @ 1:08pm

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Postby Kzinti » Jun 7, 2002 @ 5:36pm

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what's in a name ?

Postby Conan » Jun 7, 2002 @ 5:57pm

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Postby Kzinti » Jun 7, 2002 @ 7:36pm

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Postby BurningSheep » Jun 7, 2002 @ 8:08pm

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Postby Kzinti » Jun 9, 2002 @ 5:17am

Ok, I've been able to reproduce the problem... It occurs when compiling Blit.dsp with the PocketPC 2002 SDK. I wasn't able to reproduce it before because I was compiling PocketFrog.

For some reason, when compiling the resources for Blit (blit.rc), the resource compiler includes some part of STLport. STLport is unable to recognize the compiler and the result is a bunch of misleading errors.

I will try to sort this out and see what can be done to solve the problem. Meanwhile, use the PocketPC 2000 SDK and you shouln't have any problems.
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Postby Kzinti » Jun 9, 2002 @ 5:27am

There is a file in STLport that the resource compiler is trying to include and I can't figure out which one.

A simple workaround if to move the "stlport" include directory at the bottom of the include directories list. This works well as there is no STL implementation in the PocketPC 2002 SDK...

Perhaps it would be better to specify that the include directory for STLport should be moved at the end of the list (instead of the top) in EVC. Of course, this is not the case for VC6.
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Postby Dave Johnston » Jun 9, 2002 @ 11:13pm

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