currently working (ppc-wise) on a gdi+ wrapper wich uses
cutted textures to decrase accessing time. just offscreen drawing is missing at the moment. this way is so much faster than normal gdi+ class (rendering 300 tiles from a BIG tileset in gdi+ is about 1-2 fps, using the wrapper its about 50-60 fps(400mhz))
once the offscreen drawing is finished ill continue working on pocket rpg maker.
not working offscreen drawing
non-ppc-wise: look at smokingfish.de