skirep wrote:You can use the PowerVR SDK's and it works with almost 3D chipsets

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Yep, just procured an Axim x50v and i'm working to ensure the game works on it, using the powervr sdk. Note, that the pvr sdk is only a 'light' mode implementation of opengl-es, not a 'common' mode, so everything has got to be going in as fixed point. Also, the axim and most handhelds have no floating point chip.
So, I'm converting all of quake 3 over to using fixed point everywhere. When I dig myself out of precision hell (probably by this weekend), I'll see about pushing out another release.