by Courtney White » May 8, 2003 @ 6:33am
Yeah, Instead of making one big image, we will be making structures and such out of smaller walls and other tiles. By mixing and matching tiles, we can reduce the actual size of the game, and will allow things such as user made buildings.
Oh, and I was advised that the tech term is 3d Modeler. We would love to actually break the art budget in half, with half going to isometric tiles, the other to modellers/skinners.
OT: I think this game has some real potential, I've actually wanted to work on it for about two years now.