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(Update) Positions available with Level Beyond Game dev team


(Update) Positions available with Level Beyond Game dev team

Postby Courtney White » May 6, 2003 @ 11:21pm

Last edited by Courtney White on May 7, 2003 @ 3:35am, edited 1 time in total.
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Postby TechMage » May 7, 2003 @ 3:10am

You crack me up Courtney.
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Postby Courtney White » May 7, 2003 @ 9:38pm

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Postby ktemkin » May 8, 2003 @ 2:29am

Last edited by ktemkin on May 8, 2003 @ 4:02am, edited 3 times in total.
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Postby Cameron » May 8, 2003 @ 3:07am

Yeah, I think broken images were just what he was looking for
<a href="http://www.therockboat.com/" ><img src="http://www2.pdai.org/cam/trb.gif" /></a>
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Postby Courtney White » May 8, 2003 @ 6:33am

Yeah, Instead of making one big image, we will be making structures and such out of smaller walls and other tiles. By mixing and matching tiles, we can reduce the actual size of the game, and will allow things such as user made buildings.

Oh, and I was advised that the tech term is 3d Modeler. We would love to actually break the art budget in half, with half going to isometric tiles, the other to modellers/skinners.

OT: I think this game has some real potential, I've actually wanted to work on it for about two years now.
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