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Is it possible for me to port Unreal Tournament to PPC?


Postby Michael Y » Jun 7, 2003 @ 11:54pm

Wow! And you're not even using GAPI, right, since you can see the menubar? :P
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Postby sponge » Jun 8, 2003 @ 4:08am

holy internets batman.
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Postby benkenobi0 » Jun 9, 2003 @ 7:03pm

true, but I wasn't going for the realistic look haha.
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Postby Blood wraith » Jun 12, 2003 @ 1:56am

Couldn't you go and use a compactor and shrink the size and chop down on the graphic detail and special effects? That would help it run better and do little odds and ends.
<img src="http://doomworld.com/pageofdoom/thegame/Chain.gif"> Only the dead have seen the end of war
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Postby METROID » Jun 12, 2003 @ 2:03am

Hey bloody didn't I show you how I chopped the hell out of Quake to the point of it not being recognizable and still it has a little bit of lag.

:roll: Not to mention my PPC is more than 33% faster than yours. :lol:
<img src="http://www.452rtracing.com/images/small/burn3.jpg"> 500HP 440 Magnum 1968 Charger R/T clone.
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Postby Blood wraith » Jun 12, 2003 @ 2:04am

That would rock if you could go and put it on the PPC. Tell me if anyone does do it
<img src="http://doomworld.com/pageofdoom/thegame/Chain.gif"> Only the dead have seen the end of war
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Postby sponge » Jun 12, 2003 @ 2:45am

holy internets batman.
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Postby Mechcommander » Jun 12, 2003 @ 2:48am

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