I have this one spot in my game that if you look just the right way it gets 70fps. When coding is going bad, bugs abound and life just sucks, I like to go there and just watch the counter scream.
I remember one game I was writting (for arcade) I was getting really poor fps. It was something like 15-25 fps throughout the game. It was comming close to release time and I was just killing myself to get the fps up. I finally got it to stay above 30 in all areas and while I was really pissed that 30 was the max, I was more than happy just to get there. After all, the game seemed *very* playable at that speed. Then I started thinking... it seemed *really* playable at 30fps. Then I started to feel really stupid and I took a good hard look at the fps routine. Of course, it was wrong!! It was off by a factor of two... thus it was really running at 60fps.
Thus the moral of the stories is that FPS is bunk! It is how well the game plays that is key. Of course I can't think of a slow game that I've ever really liked.... so maybe fps is the king.
