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Doom4CE?


Re: Doom4CE?

Postby Jaybot » Sep 27, 2001 @ 7:52pm

no, you're correct, there is no jump key; but i was referring to the main question of using custom wad files, of which warren didn't mention any.  no one had had any problems running the normal wad files.
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Re: Doom4CE?

Postby RwGast » Sep 27, 2001 @ 8:09pm

ohhh, ok yea i never could get a custom wad to work either, i noticed you said 97% dont work. Whats so special about the other 3%?
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Re: Doom4CE?

Postby NYIllustrator » Sep 27, 2001 @ 9:25pm

I emailed jimmy to see if I could get any response on the custom wad problem..but to no avail. I tried making several different WADS and they all quit out on the start up, I cant believe he hasnt fixed this, DoomCE has been out for a long time. But yeah..whats the reason that some (very few) wads do work?
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Re: Doom4CE?

Postby Warren » Sep 28, 2001 @ 5:11pm

What if you rename the custom wad file doom.wad? or doom2.wad? Then would it work?
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Re: Doom4CE?

Postby Dan East » Sep 28, 2001 @ 11:11pm

Why would he fix it? People don't pay for that product, and it draws the same amount of people to his commercial site as long as the game half-way works.<br><br>Dan East
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Re: Doom4CE?

Postby NYIllustrator » Sep 29, 2001 @ 3:36am

Well I certainly would pay for it or at least "donate" just as I would your x86 emu for sure.
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Re: Doom4CE?

Postby Jaybot » Oct 1, 2001 @ 4:23am

I wouldn't.  Pocketquake is free and it CAN play custom maps.
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Re: Doom4CE?

Postby Niels » Oct 1, 2001 @ 8:32am

My doom workt perfectly (doom 1 and doom 2) but i think the guy that made ported heretic and hexen is bizy with a new doom port....
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