by R0B » Apr 13, 2002 @ 3:11pm
Ok, he had said some wierd things about his DL port, and let me tell you why they are wierd.
The facts.
1. DL, is much more processor hungry than doom was. In fact, on my pc, I get a higher fps with a quake time demo, than I do with the dl time demo. That will not be the case on the ppc, but from test runs on my 720, you have just enough processor power to run the game enjoyably, and not a cycle more.
2. He claims that he has a smoothing algorithm in order to take advantage of extra clocks. (What extra clocks)
3. He claims that with the smoothing algorithm in place, it can run full speed on mips. (That is thereticly impossible, unless he has a lot of time to code really good asm).
4. The Doom Legacy code is very optimized in order for it to play well on lower end pc's. The is some device specific optimizations that can be done, but not enough to give you the amound of clocks you would need for a decient (not even good) smoothing routine.
5. DL will not be able to be enjoyed on a 486, it will be too slow and jerky.
6. He used cheat codes for the game. You don't have a gatling gun in the first level. Cheat codes seem dificult to type for a ppc. And, I don't see the need to type them when taking sample screen shots.
7. There is always that phantom white line on his ppc, in the status bar.
anyone else notice anything wierd?
"1011001010 NNNNNNNNNNOOOOOOOOOOOOOOOO!!!!!!" -Bender