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Game Controls


Postby jongjungbu » Mar 5, 2003 @ 4:28pm

Good point. Turjah and Interstellar flames would be tough in Landscape, even with Stylus control. :D
What about an RPG? Everquest is in portrait mode. :?

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Postby Mechcommander » Mar 5, 2003 @ 5:42pm

I actually thought that IF would be cool in landscape.. Meh.
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Postby Dihnekis » Mar 5, 2003 @ 7:34pm

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Postby jongjungbu » Mar 5, 2003 @ 7:42pm

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Postby jongjungbu » Mar 6, 2003 @ 1:02am

Would something like this orientation be better, or would you rather it was the same but more visible vertically, i.e. portrait?

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Postby Mechcommander » Mar 6, 2003 @ 3:40am

That, right there is *excellent*
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Postby Dihnekis » Mar 6, 2003 @ 3:53am

what is that screen shot from?
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Postby James S » Mar 6, 2003 @ 5:19am

A game engine that JongJungBu is creating.
<img src="http://home.comcast.net/~sonne/james/tag.gif">
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Postby SiGen » Mar 6, 2003 @ 6:38am

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Postby jongjungbu » Mar 6, 2003 @ 8:18am

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Postby Dihnekis » Mar 6, 2003 @ 3:25pm

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Postby jongjungbu » Mar 6, 2003 @ 5:05pm

LOL. :lol: Ummm...doubtful...


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Postby sponge » Mar 6, 2003 @ 5:23pm

holy internets batman.
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Postby Dihnekis » Mar 6, 2003 @ 5:35pm

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Postby jongjungbu » Mar 7, 2003 @ 2:16am

It is not far enough along in development for anything remotely possible as modding. But, in the end...no. I don't plan on developing this with the idea in mind for people to make their own custom maps/adventures/games. Why? I'm not making Kyle's Quest :twisted: heheh
But mainly b/c I have no desire to worry about developing it as such. It's a side project and I have my own storyline I would like to use..and that will be the game. The story, not the engine. :)

As for Diablo...it would be hard anyway b/c this engine is not based on isometric or hexagonal tiles. Not that I have anything against your ideas Fett, but they aren't for me. :)

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