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Fade's poor sales


Re: Fade's poor sales

Postby Dan East » Oct 3, 2001 @ 2:56pm

I just read an interview with the Fade team as reported on PocketGamer. It looks like these people were just out of touch with the whole Pocket PC community. Fade was the first Pocket PC software they had ever written. An excerpt indicating how out of touch they are:<br>What advise would you give to other developers hoping to release games/apps on the Pocket PC?<br><br>DO NOT MAKE BIG PROJECTS!! this market is really too young, try to think of a game that take 2-3 month is ok if you are not a lot<br>We had a big disapointement with the sales of fade especially for the amount of work, people tend to prefer simplier game that don't waste too much of their time (well that's a guess about why it failed)<br>Anyway we are having that in mind for our future product...<br>Also Try to find a good protection system ,Fade had none, and it was one of the game the most heavily pirated (of what we heard)<br><br>The amount of time it takes to win the game is not really a factor at all (unless it is too easy to beat).<br>Also, due to the simplistic coding that would have been involved in this game, and the small amount of resources (processor speed, etc) required to run it, they would have been much better off using Flash or some other portable language, so they could at least market to other platforms.<br><br>Dan East
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Re: Fade's poor sales

Postby someotherguy » Oct 3, 2001 @ 8:41pm

Someone release a game? u need to tempt people into needing the game! not preying for people to buy the game!<br>and spam advertisments all over the place!
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Re: Fade's poor sales

Postby randall » Oct 3, 2001 @ 8:47pm

I think their choice of demo content was bad. If I play a demo, I don't want to waste time getting into the "mood" and then be cut off before the action starts.<br><br>Show me the meat and potatoes of the game, IMMEDIATELY. That way, I know what I am getting into.<br><br>I don't recall any movie trailers showing long drawn out dialog and unimportant sequences, just to get you "in the mood"<br><br>They get into the action and show you the suspense... getting you pumped up and excited about the movie.
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Re: Fade's poor sales

Postby K_ » Oct 6, 2001 @ 9:54am

why doesnt someone convert those old sierra style games, I mean they converted them to the amiga a while back, and I dont think a port would be very difficult.
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Re: Fade's poor sales

Postby jongjungbu » Oct 7, 2001 @ 4:19pm

someone started porting some of them. I forget the name *bah* but it plays Sierra games pre-1996.
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Re: Fade's poor sales

Postby Bjorn Keizers » Oct 18, 2001 @ 7:05am

There is an emulator for all those old Sierra adventures [space quest, knight's something] It's called PocketSarien.<br><br>Here's the add for the pocketgamer news item:<br><br>http://www.pocketgamer.org/archives/00000245.shtml<br><br><br>I tried to find games to run on it, but without success. You need some files with strange extensions from even stranger CD versions. If anyone gets this up and running, please let us know.
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Re: Fade's poor sales

Postby jongjungbu » Oct 18, 2001 @ 7:42pm

Yeah, thats the prog I was talking about. PocketSarien.
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