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Varium Info


Postby James S » Feb 3, 2003 @ 10:57pm

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Postby randall » Feb 4, 2003 @ 12:59am

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Postby Cyg » Feb 4, 2003 @ 1:58am

Thank you very much,

I do love games and can't wait until your final release. I expect it to be in the later quarter. In the meantime I plan to buy everquest, I love rpgs and being an asheron's call beta tester, I have a special love for those games. I can now rest assured that your game will work on the Dell. I hope if I can be of good use to the gaming community I can.
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Hmmm, very, very interesting
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Postby Diego Cueva » Feb 4, 2003 @ 2:38am

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Postby James S » Feb 4, 2003 @ 2:45am

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Postby randall » Feb 4, 2003 @ 3:17am

Diego- my fav PQ modder! :)

Actually, the game is much more midifiable than all the things you mentioned. It can be modified all the way down to the AI, movement, animation, etc. Modding is scalable- so its appealing to someone that just wants to create a new weapon, or someone that wants to go all out for a TC (total conversion). However, a TC is not going to be for the faint of heart- basically you'll have access to most of the same tools that I used to create the game. Dan provides the "mod code" for me.

Things like weapons can easily be added to the game. The game will launch with about 10 weapons- but it is feasible to have an arsenal of 100 weapons.

Using Blender *might* help you be able to create new models and maps. I don't have Blender loaded, so I can't be sure how effective it will be. We are working on a system that might not require the use of an expensive of difficult-to-learn 3D software. But that isn't definate.

There are indoor scenes. I just don't have any screenshots yet, since I am constantly working on those. Those are among the highest-poly areas, so they need careful consideration. We don't have doors coded yet, but have planned for their use in-game.

Hopefully I can get an indoor screenshot sometime this week.
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Postby Dihnekis » Feb 4, 2003 @ 6:15pm

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Postby Digital Chaos » Feb 5, 2003 @ 4:20pm

This game looks like extream high quality. Ahh i just had a horrible thought. If i want to play multiplayer i wont be able to install it to a compact flash card because i have a cf wireless card. Bad times. For multiplayer, will you be able to do direct p2p connections so i could perhaps play adhoc with someone?
If you yelled for 8 years, 7 months and 6 days, you would have produced enough sound energy to heat one cup of coffee.

If you fart consistently for 6 years and 9 months, enough gas is produced to create the energy of an atomic bomb.
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i know u dont want more beta testers but.........

Postby straightridahuk » Feb 7, 2003 @ 2:41pm

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Postby hockeydude » Feb 7, 2003 @ 3:28pm

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Postby Diego Cueva » Feb 7, 2003 @ 6:59pm

That for sure sounds great Randall. I have like a thousand ideas of things I could do with that engine.. :)
Maybe Varium is what I need get myself interested in modding again..
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Postby sponge » Feb 7, 2003 @ 7:08pm

Diego: Same here. Maybe I'll finally pull out my m4d map editing skills once Varium comes out.
holy internets batman.
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Postby Guest » Feb 7, 2003 @ 8:11pm

It appears to be VERY playable on the Axim. Smooth and consistent. I was actually shocked at how smooth it was- and I am normally testing it on a PC.

This is a 300mHz Axim- not overclocked and no ROM updates. I don't have an accurate FPS reading yet. Now all I need is the ROM update so I can make sure all my hardware buttons are working properly.
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Postby randall » Feb 7, 2003 @ 8:14pm

oh crap, that was me ^

No idea why it failed to log me in automatically.
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Postby Digital Chaos » Feb 7, 2003 @ 10:55pm

If you yelled for 8 years, 7 months and 6 days, you would have produced enough sound energy to heat one cup of coffee.

If you fart consistently for 6 years and 9 months, enough gas is produced to create the energy of an atomic bomb.
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