by Robotbeat » Feb 8, 2003 @ 3:54am
Seriously, though. You could have a really simple tile-based map editor for quick making of maps, with simple bitmap heightmaps that you can make inside the program instead of having to import stuff to make a map. Heck, you could even do that on the PPC, but I don't think that you'd want to. You could have simple options for placing objects, powerups, and spawn-points and stuff like that, with an easily accessed library of tile textures so that you could make a map in like five minutes. Then, if people wanted, they could make new tile textures, skins, and whatever, and eventually after they got beyond that stuff they could use something like Blender or Worldcraft or whatever. Since it's like tile-based or something, you wouldn't have to worry about a lot of things and it will be pretty optimized that way, too.
Anyways... Now that I think about it, you guys probably are too close to releasing the game for this comment to be much good, but yeah. Maybe you could make your models/maps some open format so that you can use other editors to do whatever. And then you might need a converter or something.
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