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anyone wants a pocket rpg maker? ^^ (BETA on Page 8!)


Postby frickmagic » Nov 26, 2004 @ 7:22pm

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Postby Registered » Nov 28, 2004 @ 12:29am

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Re: anyone wants a pocket rpg maker? ^^

Postby Guest » Nov 29, 2004 @ 3:33pm

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Postby SmokingFish » Nov 29, 2004 @ 11:59pm

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Postby frickmagic » Nov 30, 2004 @ 1:00am

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Postby Guest » Dec 4, 2004 @ 2:22am

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Postby SmokingFish » Dec 5, 2004 @ 11:44am

just a small update:

-added npc support:
you can place a npc on the map , move it and change the image

-fixed some render bugs

-vga support : tested, works fine but about 30-40 % slower

-using high res tilesets is possible , you just have to keep the rm2k autotile blocks.

@frickmagic
no idea yet ...maybe ill release it for free..but if i choose to sell it it wont be more than 5-6$

@guest
well..no betatesters are needed yet...miracle is just fine =D


EDIT:
can someone draw a new toolbar for me? a nicer looking one wich fits more into the program but using the same button layout and positions. (240*16)

thx
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Postby frickmagic » Dec 5, 2004 @ 9:02pm

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Postby crusher_450 » Dec 11, 2004 @ 5:20pm

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Postby Guest » Dec 12, 2004 @ 10:43am

well, programmers in the r-pg team already hacked the whole rm2k map and database format , so its possible to load rm2k projects in minerva (the windows editor) - but this is very much work and i dont have the time to write a rm2k compatible script engine for ppc too. it wont be a problem to port the layer 1+2 import to ppc but i wont support the eventlayer ( , like this, no npcs)

and converting to a snes rom is ...well "impossible". technically everything is possible of course but ...he.you know what i mean^^
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Postby Guest » Dec 13, 2004 @ 6:49pm

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Postby lion2 » Dec 13, 2004 @ 10:16pm

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Postby Mark The Second » Dec 14, 2004 @ 5:48pm

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Postby lion2 » Dec 14, 2004 @ 7:28pm

This program is great news!! I guess I can go ahead and start designing an RPG in to have ready for the programs release! :D
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Postby Mark the Second » Dec 14, 2004 @ 8:13pm

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