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Heres a little taste


Postby NYIllustrator » May 14, 2002 @ 10:51pm

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Postby James S » May 14, 2002 @ 11:39pm

meh
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Postby ingallsj » May 14, 2002 @ 11:41pm

meh.


meh.


meh.


meh.


meh.


meh.


meh.


meh.


meh.














(and so on, and so on, and so on, and so on, and so on, and so ... , ok, i'll stop) :twisted:
"I am not the one to judge my personality, just the one to make it."
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Postby Paul » May 14, 2002 @ 11:43pm

you really are an idiot.

if you want a guide to being funny, read my jesus/shatner/fonz posts.

they is all that, bitch!

oh yeah, "meh"
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Postby ingallsj » May 14, 2002 @ 11:46pm

No, you needed to quote me and put 3 times as many "meh"s as me! :wink:
"I am not the one to judge my personality, just the one to make it."
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Postby Michael Y » May 15, 2002 @ 1:52am

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Postby benkenobi0 » May 15, 2002 @ 2:32am

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Postby R0B » May 15, 2002 @ 2:37am

"1011001010 NNNNNNNNNNOOOOOOOOOOOOOOOO!!!!!!" -Bender
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Postby benkenobi0 » May 15, 2002 @ 3:09am

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Postby Courtney White » May 31, 2002 @ 8:14pm

Damn.. This got off topic.

Anyway.. Let me post some more stats if i haven't already.

The game is projected for Late Q3, Early Q4. It is made in the style of The Incredible Machine, and The Toon Machine.. but includes many option not availible in any of these games.

What am i talking about.
1. Two Different Multiplayer Modes, Vrs. and Sabitoge.
2. The ability to connect devices using the internet, Networks, bluetooth/902.11b, and IR
3. Custom Object tools to import your own objects into the game and set the traits you want.
4. A website to post your custom objects and puzzles for others to see.
5. Langage support for German, with others pending interest.

The game will support all ppcs/hpc's, including Arm/Sh-3/Mips, with a resolution of 320x240(1/4 VGA) 640x240(1/2 Vga) or 640x480(Full VGA). Windows based PC's will also be supported, with Linux/Mac pending interest.

60+ objects, over 150 puzzles.. Thats about it.

Well, post any suggestions/credit card numbers.. whatever.
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Postby Paul » May 31, 2002 @ 8:23pm

that certainly ambitious... multiplayer eh? realtime is it or just turn based?

you really should only announce the features when you're close to finished you know... we've had problems like that before on pm.
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Postby Courtney White » May 31, 2002 @ 10:54pm

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Postby BurningSheep » May 31, 2002 @ 11:07pm

Do you want custom Snails levels? Click
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Postby Courtney White » May 31, 2002 @ 11:09pm

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Postby BurningSheep » May 31, 2002 @ 11:40pm

Do you want custom Snails levels? Click
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