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Final Production Asus A730 is here!


Postby RChickenMan » Sep 13, 2004 @ 6:35pm

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pda buyer's guide has the final version review up

Postby Brian2 » Sep 13, 2004 @ 6:35pm

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Postby Maf54 » Sep 13, 2004 @ 9:33pm

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Postby picard » Sep 13, 2004 @ 10:07pm

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Postby Matt Keys » Sep 14, 2004 @ 8:24am

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Postby picard » Sep 14, 2004 @ 8:35am

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Postby Matt Keys » Sep 14, 2004 @ 9:29am

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Postby Tala » Sep 14, 2004 @ 10:04am

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Postby picard » Sep 14, 2004 @ 10:20am

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Asus A730

Postby Steven Mycheals » Sep 16, 2004 @ 7:44pm

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Postby Matt Keys » Sep 16, 2004 @ 9:04pm

It is about 75% done, all the images have been taken and it is pretty much completely written, just need to throw in some concluding comments and put everything toghether.
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Postby Caesar » Sep 16, 2004 @ 9:27pm

Organic Superlube? Oh, it's great stuff, great stuff. You really have to keep an eye on it, though--it'll try and slide away from you the first chance it gets.
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Postby sponge » Sep 16, 2004 @ 11:02pm

holy internets batman.
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Postby Dan East » Sep 17, 2004 @ 2:38am

The performance would be reasonable. The bottleneck with Pocket Quake is that it still contains floating point math within the 3D part of the engine. The rasterization code, which is the only part of the engine that has to work harder to render at a higher resolution, is all integer math. That is why PQ running at 320x240 (landscape) is only around 20% slower than 240x160 (portrait) even though it is rendering twice as many pixels.

So 640x480 is certainly feasible. I estimate somewhere around 10 FPS at that resolution on an a730, not overclocked.

If I had such a device I would modify PQ to support that resolution. ;)

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Postby sp0om » Sep 17, 2004 @ 8:31pm

Just wanted to post a link I saw on PPCThoughts with pictures of the a730 that is apparently available in Taiwan:


<img src=http://www.creativemods.com/images/sig.jpg>
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General Windows Mobile discussion for end-users. Hardware, software, etc. This is also the forum to post your product announcements and other news.

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