by sponge » Nov 4, 2002 @ 2:47am
Ah, so the engine's model/character features are more advanced than traditional frame-based animation? If so, then very cool, and gives good reason for one to use higher end tools as opposed to exporting frames, where you could use almost any program. I'm not familiar with Character Animator, so I may be off with the engine's abilities, and how it pertains to Char. Animator.
Surprising that a real BSP tree won't work with Varium, as it has been shown that it can be used in maps with large non-perpendicular, open areas, ie the outdoor maps in Q3:Team Arena, and various other Quake maps, though I suppose for a game in which the view is mainly overhead, your hybrid tree system would work better.
With the newer, and more advanced PC games, I wonder if BSP trees will be used less and less.
So what tools are being used for map creation? I assume 3DSMax and others in that area, with some custom plugins/compilers?
By the way, checked out Wings 3D, looks like a good program if you want to play around with getting some stuff down. I don't see it being used too much as a serious modeller, more like a sketching tool than anything.
holy internets batman.