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Varium Info


Postby randall » Nov 4, 2002 @ 9:35am

Actually, that is the basic premise of Varium. Its a game that is a mod of itself- at least for this initial project. Lemme explain.

The first video that I released contains WWII material- soldier models (Nazi and American- French and British soldiers will be added later), with European WWII textures.

The screenshots I released are that same map, with alien creatures called the Schitzu Umsch (Vogri are not pictured). The textures are replaced with an alien setting.

Fantasy is indeed planned in the near future.

Mechs will be another planned world. And a cartoon world with a Snails touch will also be featured.

How does this all work? Very tricky. But I won't explain all the details right now. HOPEFULLY, I will be able to create another video soon. It depends on when we have a new version for me to mess with.
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Postby sponge » Nov 4, 2002 @ 2:02pm

holy internets batman.
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Postby esw » Nov 5, 2002 @ 1:19am

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Postby sponge » Nov 5, 2002 @ 1:30am

holy internets batman.
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Postby Dan East » Nov 5, 2002 @ 1:33am

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Postby randall » Nov 5, 2002 @ 5:22am

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Postby sponge » Nov 5, 2002 @ 1:53pm

w00t! Go lazy modders!

I'm hoping to become involved with this game greatly when it comes out, I've always wanted to mod for Quake, but QuakeC, and then even worse, normal C++ put me off of it big time.

[plug]Maps are more my thing: http://www.captured.com/qfl a really old, crappy map I did for this dead mod heh[/plug]
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Postby Guest » Nov 5, 2002 @ 4:09pm

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Postby jont » Nov 5, 2002 @ 4:14pm

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Postby randall » Nov 5, 2002 @ 9:34pm

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Postby sponge » Nov 5, 2002 @ 9:59pm

holy internets batman.
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Postby Dan East » Nov 5, 2002 @ 11:11pm

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Postby sponge » Nov 6, 2002 @ 12:56am

holy internets batman.
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Postby Dan East » Nov 6, 2002 @ 2:15am

No, those types of mods would be right up our mod alley, if we don't beat you guys to it. I'm a TFC fiend. :)

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Postby sponge » Nov 6, 2002 @ 2:51am

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