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Is it possible for me to port Unreal Tournament to PPC?


Is it possible for me to port Unreal Tournament to PPC?

Postby 430Quadman » Jun 5, 2003 @ 7:15pm

I was just wondering if anyone out there has tried or is working on it. I am not really sure if is possible to do that. If any one has contact me! 8)
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Postby Fight » Jun 5, 2003 @ 7:16pm

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Postby 430Quadman » Jun 5, 2003 @ 7:54pm

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Postby eminefes » Jun 5, 2003 @ 9:01pm

Two cupcakes were in an oven. One turned to the other and said "Damn, it sure is hot in here" and the other one said "HOLY SHIT! A TALKING CUPCAKE!"
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Postby Maledorito » Jun 5, 2003 @ 9:23pm

If the source code was released, I bet it could be ported, because it has software rendering. However, it would probably be 1 fps and require a huge storage card.

edit, no actually it wouldn't work because PPC's can't use over 22 MB of memory for a program.
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Postby sponge » Jun 5, 2003 @ 9:53pm

I suspect it has some ASM in it, I was always incredibly impressed at what the engine could do with limited requirements.

You'd think you'd assume that UT would be impossible if Quake already were that slow.. *sigh* Moose might be right.
holy internets batman.
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Postby James S » Jun 5, 2003 @ 10:08pm

What am I right about this time?
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Postby sponge » Jun 5, 2003 @ 10:18pm

Chris using his powers.
holy internets batman.
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Postby Maledorito » Jun 5, 2003 @ 11:07pm

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Postby DillRye » Jun 5, 2003 @ 11:41pm

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Postby sponge » Jun 5, 2003 @ 11:47pm

holy internets batman.
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Postby Maf54 » Jun 5, 2003 @ 11:48pm

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Postby DillRye » Jun 5, 2003 @ 11:49pm

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Postby sponge » Jun 5, 2003 @ 11:52pm

holy internets batman.
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Postby DillRye » Jun 6, 2003 @ 12:36am

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