Page 1 of 3

Is it possible for me to port Unreal Tournament to PPC?

PostPosted: Jun 5, 2003 @ 7:15pm
by 430Quadman
I was just wondering if anyone out there has tried or is working on it. I am not really sure if is possible to do that. If any one has contact me! 8)

PostPosted: Jun 5, 2003 @ 7:16pm
by Fight

PostPosted: Jun 5, 2003 @ 7:54pm
by 430Quadman

PostPosted: Jun 5, 2003 @ 9:01pm
by eminefes

PostPosted: Jun 5, 2003 @ 9:23pm
by Maledorito
If the source code was released, I bet it could be ported, because it has software rendering. However, it would probably be 1 fps and require a huge storage card.

edit, no actually it wouldn't work because PPC's can't use over 22 MB of memory for a program.

PostPosted: Jun 5, 2003 @ 9:53pm
by sponge
I suspect it has some ASM in it, I was always incredibly impressed at what the engine could do with limited requirements.

You'd think you'd assume that UT would be impossible if Quake already were that slow.. *sigh* Moose might be right.

PostPosted: Jun 5, 2003 @ 10:08pm
by James S
What am I right about this time?

PostPosted: Jun 5, 2003 @ 10:18pm
by sponge
Chris using his powers.

PostPosted: Jun 5, 2003 @ 11:07pm
by Maledorito

PostPosted: Jun 5, 2003 @ 11:41pm
by DillRye

PostPosted: Jun 5, 2003 @ 11:47pm
by sponge

PostPosted: Jun 5, 2003 @ 11:48pm
by Maf54

PostPosted: Jun 5, 2003 @ 11:49pm
by DillRye

PostPosted: Jun 5, 2003 @ 11:52pm
by sponge

PostPosted: Jun 6, 2003 @ 12:36am
by DillRye