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Halo PocketPC port (No, really!)

Where you fooled for even a single instant of Planck time?!?

Hell no!
14
52%
Ummm, uhhh, no. Really, no.
3
11%
Yes.
0
No votes
Yes, but I'm a known retard.
3
11%
WHAT?!? IT'S NOT TRUE?!? NNNNNOOOOOO!!!!!!
4
15%
Mmmmmm..... Halo..... GAGGHAHGAHGAHGA
2
7%
Yes. Damn it, yet another in a long line of dashed dreams!
1
4%
 
Total votes : 27


Halo PocketPC port (No, really!)

Postby fzammetti » Oct 29, 2003 @ 4:45am

I just wanted to announce to the world that today I have begun work on a Halo port for PocketPC. No, seriously, really, I have!

I have obtained a license from Microsoft by purchasing the game for XBox. That IS good enough, right?!? I believe that by stareing at the disc through my Intel Play USB Microscope, I can reverse-engineer the source code. I still have to look into DMCA ramifications, but you have to do that just to take a piss these days, so I'm not worried.

Aaaaaanyway...

Now, I admit a couple of things won't be *quite* the same as the XBox or PC versions...

Firstly, all the full-motion videos will have to be reduced to three pixels randomly bouncing around the screen, while the audio tracks are "compressed" down to a single 1 second repeated loop of my sister farting. Not exactly the same I guess, but close enough, considering the hardware constraints of a PocketPC.

Now, in-game graphice will also have to undergo some changes...

All textures are reduced in a full sub-Ranson texulation fashion to allow for meshes with a full 3-nibble cross-sectional anti-quantum algorithmic rendering technique that should allow the quality to be about on par with those of a Timex Sinclair 1000 with it's power cord knocked out (damn, I just lost an eBay auction for a Timex... argh...)

The rendering engine is virtually unchanged though... Well, except for the fact that everything is translated to ASCII-character art. A minor thing to be sure, but a sacrifice that had to be made to fit in the miniscule 380 megs of space the game takes up. Don't worry though, that's just storage space... It only needs about half that in program RAM to run. Very tight code, if I do say so myself (about as tight as Anna Nicole Smith's ass).

You will be able to map the 17 needed actions for playing the game to any hardware key you want. In fact, I have devised an rather ingenious method by which clicking a single button can means up to four different things, and the game engine will be able to discern your meaning by the amount of pressure you apply. Force feedback is (will be) and wonderful thing on a PocketPC.

It will of course support 3-D LCD devices, and will incorporate a super-sub pixel rendering pipeline to allow for resolutions up to 1600x1200 at 1-bit color on any device, even cell phones with native resolutions as low as 96x127. Damn I'm good!

Now, I know your wondering about frame rates... Not to worry! I expect the first beta, available some time after hell freezing over, should push out an astonishing .00000000435 frames per second. Turning down special effects and image quality of course can eek that up to an astounding .005 FPS. Granted, it'll just be a blank screen occassioned by a white line across it, but damn it'll fly!

It should run on any pro-rated "modern" device (i.e., any device that will exist about five years in the future) running from 3GHz on up. Boot time, due to the highly-efficient (and completely proprietary) Heisenberg-compensating re-integration loader modulator, should be less than the time it takes you to realize that this post is a load of B.S.

Ok, that's enough hyping. Time to get back to work...
...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby sponge » Oct 29, 2003 @ 4:57am

LOL! You're really on a roll tonight aren't you fzammetti :P
holy internets batman.
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Postby fzammetti » Oct 29, 2003 @ 4:57am

Yes I am! That's why there's butter on my pants!

(Ok, everyone groan at once)
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Postby sponge » Oct 29, 2003 @ 5:00am

I hope you know I'm going to be personally responsible for your death.
holy internets batman.
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Postby fzammetti » Oct 29, 2003 @ 5:02am

Curiously, your not the first person to ever say that to me :)
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Postby James S » Oct 29, 2003 @ 5:05am

fzammetti, that was the funniest thing ever posted on PocketMatrix.
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Postby fzammetti » Oct 29, 2003 @ 5:08am

That is indeed a compliment! I mean, you have like over 13,000 posts... Statistical probability alone says you should have posted something funnier by now, just by blind luck! :)
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Postby Guest » Oct 29, 2003 @ 5:19am

It would be even funnier if somebody make a quickie program described on that announcement.

3 huge pixels dancing, I want to see that. :lol:
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Postby xSDMx » Oct 29, 2003 @ 5:21am

Hahaha! That would be hilarious....wait
[size=0]I MEAN WE LIKE THE MOON BIATCH! MAN CSCZ BLOWS CHUNKS AS THE CRAPPIEST FPS GAME![/size]
Last edited by xSDMx on Oct 30, 2003 @ 12:46am, edited 2 times in total.
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Postby fzammetti » Oct 29, 2003 @ 5:25am

In case you were wondering, this is what I was picturing in my head the whole time I was writing that...



That thing is a riot!
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Postby fzammetti » Oct 29, 2003 @ 5:44am

I just want to say that anyone that selects "Hell No!" for the poll has no sense of humor and is far too serious.

Someone really should shove a sausage down your throat and sick starving dogs up your butt. That'll loosen you up a bit.
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Postby Guest » Oct 29, 2003 @ 5:46am

I love captain low res. It was a popular Flash download in the early day of PPC.

Pixel of destiny... now THAT's funny!

Somebody should make an adventure RPG game out of captain low res flash file. It would be hilarious watching him progressively becoming higher and higher resolution.

Plus what does pixel of destiny do anyway? ... hmmm.
maybe I should email and ask.
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Postby Presto » Oct 29, 2003 @ 3:04pm

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Postby James S » Oct 29, 2003 @ 6:27pm

<img src="http://home.comcast.net/~sonne/james/tag.gif">
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Postby caesar@school » Oct 29, 2003 @ 7:51pm

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