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UnderQuest again !

PostPosted: Apr 2, 2002 @ 8:34am
by mordred

PostPosted: Apr 2, 2002 @ 10:56am
by simonjacobs

PostPosted: Apr 2, 2002 @ 11:03am
by simonjacobs

PostPosted: Apr 2, 2002 @ 11:24am
by mordred
Simon : First - thank You for testing 8)
I'm using EasyCE 1.6 wich is the latest official as i know. It's strange that the game runs slow. If You disable the fading, is the speed the same :cry: ?
The game was not tested with SH3 and MIPS which are running in less than 206MHz. Maybe the situation there will be tragical. But that's why are the beta versions.

p.s.
I was very confised from first replies of my posting, and later i saw the SimWall :) It was really wrong day for annoncements, but my birthday was on april 1-st, and my hopes was that in this day all things happens to me must be good :)

Jordan

PostPosted: Apr 2, 2002 @ 11:35am
by simonjacobs

PostPosted: Apr 2, 2002 @ 11:55am
by T¹

PostPosted: Apr 2, 2002 @ 12:48pm
by mordred
Thanx Simon !
The version is tested on iPAQ remotely (i don't have one, so i don't know how it really works, i just know that it works in some ways). I waill build a new version without timer syncro and waits... do you want to test it (i can send it to you personally).
The rendering is raycaster with fixed comlumns rendering (Z) of the walls and different for floor/ceiling. This is also the answer of T1's question - it's ortogonal walls only :(
Everything is fixed math and tables with precalculating values of trigonometric functions, divides etc.
Also for T1 : the controls are stylus only or keyboard only. The game was first designed for Casio PocketViewer (which runs 20MHz V30 CPU, the version is here : http://gargagames.com/uq.htm ) which doesn't have keyboard (only stylus and jog-dial like control for paging). This controls was moved to PocketPC version in case the pocketpc doesn't have enough keys or can't handle many key presses in same time.
Monsters maybe are too slow, because the game doesn't run with normal speed at all :( I will post new version after few hours or day.

PostPosted: Apr 2, 2002 @ 1:05pm
by simonjacobs
Sure, email it to simon@xengames.com

I thought it might be fixed z, its too fast for the divisions :) It looks really nice anyway.

Simon.