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Gangsta Race !

PostPosted: Jul 3, 2002 @ 10:04pm
by mordred

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PostPosted: Jul 3, 2002 @ 10:21pm
by Maf54

PostPosted: Jul 3, 2002 @ 10:22pm
by Matt Keys

PostPosted: Jul 3, 2002 @ 10:25pm
by eminefes

PostPosted: Jul 3, 2002 @ 10:39pm
by Paul

PostPosted: Jul 3, 2002 @ 10:41pm
by Maf54

PostPosted: Jul 4, 2002 @ 7:52am
by DillRye
Looks Cool, I just have one question from a develping standpoint. Since your not using tiles, Dont those levels take up some decent space? Or are they a decent size because of the cool yet easy to compress cartoony style?

PostPosted: Jul 4, 2002 @ 7:55am
by mordred
When the game is finished for ARM, we will build MIPS and SH3 versions maybe, and if the speed is good (SH3 is the slowest PPC CPU as i know), we will release them too.
Gangsta Race is not a remake of Micro Machines - this is original game, but the fans of MM will like it sure :)
The levels are stored in compressed files, and the required free ram to run the game is 6.0 - 7.5 MB.

PostPosted: Jul 4, 2002 @ 2:11pm
by angedelamort
look really interesting!

PostPosted: Jul 4, 2002 @ 11:05pm
by sandmann

PostPosted: Jul 5, 2002 @ 12:14am
by DillRye

PostPosted: Jul 5, 2002 @ 8:14am
by mordred
Yes, every 3D shooter looks like DOOM, every RTS looks like War / Star Craft, every space shooter looks like X-Wing... But the original game means also, that the gameplay, design, feeling, ballance aren't copy directly from other title, but are developed specially for the case 8)

PostPosted: Jul 2, 2004 @ 1:47pm
by Nilles
The spamming may work if the woulded put it in a 2 year old topic... stuppid.

PostPosted: Jul 2, 2004 @ 4:35pm
by sponge