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Creating Applications for the Pocket PC?

Posted:
Jul 12, 2002 @ 7:43am
by Brian

Posted:
Jul 12, 2002 @ 10:40am
by refractor

Posted:
Jul 12, 2002 @ 7:00pm
by esw

Posted:
Jul 12, 2002 @ 9:46pm
by R0B
Nearly all good programming is done in eVC++ when it comes to the pocketpc. The main problem that I found with eVB is that it currently has not gapi support (which may be possible , I haven't looked around very much at it). That, and the speed would be very crappy.

Posted:
Jul 13, 2002 @ 2:04am
by Cameron

Posted:
Jul 13, 2002 @ 5:34am
by TechMage
You can do more with eVB then you think. It's just hell'a'hard to do some stuff. There are very few tutorials aimed at games, so if you're doing games programing, be prepared to figure out alot on your own. Most people use it for like esw said, calculators, and other simple programs. Yes, there are speed limitations, but many eVC++ programmers don't know that there is a work'a'round to make a eVB game run at almost the speed of a eVC++ game.
It is an active X controll, called ASpriteCE from . I haven't personally used it though. Also, if you think that since you are a master at VB 6.0 or VB.Net, that you can jump right into eVB with no problems, then you are wrong. Since eVB uses VBScript, and has a very limited amount of functions, comparing VB to eVB, is like comparing an elephant to an ant. Some things that took 5 seconds to do in VB, will take you days to do in eVB.

Posted:
Jul 13, 2002 @ 6:34pm
by RICoder
If you are a VB person looking to do PPC programming you have 2 choices.
One is to learn eVC++, since this is the best way currently to write for the PPC. eVB is far to limited and is an interpreted language, not a compiled language, as well as the fact that as such it requires a run-time library.
The other is to get the CE.Net SDK and start writing for that. CE.Net will likely be put out for existing PPCs and it is the way all PPCs are going. In this regard MS is making all its languages Level 1 compliant, so you will be able to write in C++, C#, J#, VB.Net, or ASP.Net et al.