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Intel Releases X-Scale optimization toolkit

PostPosted: Sep 1, 2002 @ 4:44pm
by James S
Intel gets around some of the shortcomings of the X-Scale chip, such as a lack of floating-point arithmetic, as well as division, square-root and trigonometric functions with the release of its Graphics Performance Primitives software. This will give PDAs and smartphones the abilities to do more sophisticated 3D rendering for games and other software that makes heavy use of 3D.

The toolkit is available free on Intel's web site. It is initally only for Pocket PC 2002 X-Scale devices. Intel will focus on other platforms as X-Scale acceptance becomes more wide spread. Thanks to Foo Fighter for the link.


PostPosted: Sep 2, 2002 @ 1:44am
by Solarix

PostPosted: Sep 2, 2002 @ 1:51am
by benkenobi0

PostPosted: Sep 2, 2002 @ 1:53am
by James S

PostPosted: Sep 2, 2002 @ 1:56am
by Solarix

PostPosted: Sep 2, 2002 @ 2:08am
by R0B

PostPosted: Sep 2, 2002 @ 2:43am
by BurningSheep

PostPosted: Sep 2, 2002 @ 7:15am
by Digby

PostPosted: Sep 2, 2002 @ 7:39am
by benkenobi0

PostPosted: Sep 2, 2002 @ 2:44pm
by James S
Ya, I'm not thinking it's so great anymore. Unless the square root, et al features are any good then someone could write these things just as fast on their own, maybe even faster.

PostPosted: Sep 6, 2002 @ 6:43am
by Dan East

PostPosted: Sep 6, 2002 @ 6:53am
by Dan East

Dejavu or smoke screen

PostPosted: Sep 6, 2002 @ 11:39am
by Conan
As Digby mentioned above this is really old news. Looks like it's been publicised now to look as if something is being done for X-Scale due to the obvious performance problems. In fact the 3D routines were out in March before anyone had realised that 400Mhz XScale was actually slower than 205Mhz ARM.

I'm so sad as I have cash in hand to get a new device but they are all slower than my old iPaq. With the LOOX having sync problems & the iPaq 39.. being a crazy price looks like I will treat the family instead

PostPosted: Sep 6, 2002 @ 12:47pm
by sponge
LOL Dan!

PostPosted: Sep 7, 2002 @ 3:14am
by Mike Bannick