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Price point for Pocket PC games/apps

PostPosted: Nov 25, 2002 @ 12:56pm
by jont
Every time a new puzzle game or something equally simple is announced on PocketGamer at a price greater than $1, there's always an outcry from technically minded folks who object to the price point because of the obviously short development timescale of the product or simplicity of the code.

So, should the price point of a game/app be set by:
a) how long it took to develop
b) how complex the code is, or
c) how much entertainment/productivity can be derived from the game/app?

As a starting point, I'm hoping to release my current app at around $6, having spent six rather intensive months of development on it. The code is pretty complex in places to say the least.

Cheers

Jon

PostPosted: Nov 25, 2002 @ 1:50pm
by sponge

PostPosted: Nov 25, 2002 @ 5:42pm
by James S

PostPosted: Nov 25, 2002 @ 6:09pm
by jont

PostPosted: Nov 25, 2002 @ 6:26pm
by James S

PostPosted: Nov 25, 2002 @ 8:54pm
by James S

PostPosted: Nov 25, 2002 @ 9:12pm
by Pam

PostPosted: Nov 25, 2002 @ 9:30pm
by randall

PostPosted: Nov 25, 2002 @ 9:51pm
by sponge

PostPosted: Nov 25, 2002 @ 10:42pm
by (TSC)Bender

iPaq Adam's Personal Game-Buying Experiences

PostPosted: Nov 26, 2002 @ 2:57am
by ipaqadam

PostPosted: Nov 26, 2002 @ 4:07pm
by jont