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pocketwolf for pspc


pocketwolf for pspc

Postby mscdex » Dec 6, 2001 @ 7:51am

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Re: pocketwolf for pspc

Postby Matt Keys » Dec 6, 2001 @ 4:50pm

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Re: pocketwolf for pspc

Postby R0B » Dec 6, 2001 @ 5:30pm

"1011001010 NNNNNNNNNNOOOOOOOOOOOOOOOO!!!!!!" -Bender
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Re: pocketwolf for pspc

Postby Matt Keys » Dec 6, 2001 @ 6:07pm

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Re: pocketwolf for pspc

Postby Moose or Chuck » Dec 6, 2001 @ 10:07pm

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Re: pocketwolf for pspc

Postby TechMage » Dec 8, 2001 @ 6:24am

Didn't some dude write a GAPI for WinCE 2.11 a year or so ago?  <br><br><br>Update: Here is a link to what I was talking about.
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Re: pocketwolf for pspc

Postby Matt Keys » Dec 8, 2001 @ 2:01pm

Yes, there are still a couple more issues to sort through, but I am not aware of them all. I think something about the sound library used...Ill let someone else answer now..:)
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Re: pocketwolf for pspc

Postby R0B » Dec 8, 2001 @ 3:25pm

You starting to get warmer.  The reason why a lot of things have not been ported to wind ce < 3.0 is because of lack of some commonly used libraries/functions.  The fact that the sound library may be different is not important, but there are some other functions that would either have to be rewriten or you would have to find alternatives, which can sometimes be rather tricky.
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Discuss this port by Dan East of the original Wolf game.

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Dan East, sponge

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