by deviance » Jan 26, 2002 @ 9:04pm
there seems to be a part of the costume renderer that's used in samnmax that isn't yet implemented in scummvm, you can get play past the tent(although i haven't tested to where the next problem, if there is any) by commenting out this block of code in script_v2.cpp (lines 2267-2270)
case 109:
error("stub o6_miscOps_108(%d,%d,%d,%d,%d,%d,%d)",
args[1], args[2], args[3], args[4], args[5],
0,256);
break;