by andys » Feb 13, 2002 @ 12:30pm
WEEEEEEE!!!
(dammit, I should cvsup more often
gfx.cpp
revision 1.28
date: 2002/02/12 18:20:37; author: ender; state: Exp; lines: +195 -10
First part of Yazoo and mines work on making older scumm games work.
Not enough here to actually work yet, just the base groundwork needed.
<crosses fingers>
OOOOOOH
// {"maniac", "Maniac Mansion (C64)", GID_MANIAC64, 1, 0, 0,},
// {"zak", "Zak McKracken and the Alien Mindbenders (C64)", GID_ZAK64, 1, 0, 0,},
/* Scumm Version 2 */
// {"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 0,},
// {"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, 0, 0,},
// {"indy3", "Indiana Jones and the Last Crusade", GID_INDY3, 2, 0, 0,},
/* Scumm Version 3 */
{"indy3", "Indiana Jones and the Last Crusade (256)", GID_INDY3_256, 3, 0, 22, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD256},
etc.
I'm going to give it a play with Zak256